Over the next few days, Dungeon Bash will introduce the Jury Panelists in more detail, together with some words from the panelist themselves regarding what they hope to see in a dungeon. Today, we introduce Gwen Guo from IMBA Interactive!
An avid gamer from the age of 5, video games have always been a huge part of Gwen’s life.
Although she wanted to be an animator, Gwen picked up electronic music production as a hobby at 18 and was intrigued by its effect on the clubbing culture and spirituality. Gwen applied to the Singapore-MIT Gambit Gamelab internship programme intending to be an animator, but the interviewer saw value in her music and placed her as a sound designer instead.
At the internship, Gwen had the privilege of working with many talented teams in games development, who gave her the confidence to start a business providing game audio services to developers and to advocate for this often undervalued craft.
I’d like to see a dungeon which explores scenarios where there is no personified enemy, where positive relationships lead to the conclusion and where there is no victory nor loss.